![]() MinchinWebs_Random_Town_Names.1.1.grf Version 1.1 (22.13 KiB) Downloaded 844 times Sample List Minchinweb Random Names v1.png (49.52 KiB) Viewed 18453 times MinchinWebs_Random_Town_Names.1.1-source.tar NML Source (really this time!) (73.5 KiB) Downloaded 946 timesĭo you have a simple text list of the town names, prefixes, suffixes that we could have a look at? Not needed as I've just found the. wn%20Names, which includes my Excel files that I used to generate this. Some of my favorite names that were generated in testing:Įdit (March 28, 2011): The source file below *should* actually contain my NML source now. Back on the game title screen, go to Game Options, and then under town names select MinchinWeb's Random I Select the GRF ( MinchinWeb's Random Town Names v1.1) in the NewGRF menu. Download MinchinWeb's Random Town Names through the game's online content system. Alternately, if you get a name that doesn't make any sense (like the 'Lake Cold Lake' I got in testing.), let me know so I can fix it! (and yes, 'Acme' is a real town in Alberta) If you have a name that you think should be added, let me know. This is an example list (high number of towns, 512x256 map): Prefix and suffix probability are relatively low, so you shouldn't be overrun with particularly long names. North Acme Falls (both a prefix and suffix) and many others.That means that even on the largest maps, you should never run out of names. What it does is it takes a list of bases (drawn from Alberta Town Names) and then randomly adds prefixes and suffixes to them. ![]() Success! I have taken NML to the next level, specifically using NML to generate random town names. ![]()
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